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touch of painted curls
art du jour (Grape Island Story) 
18th-Aug-2009 12:50 am
Sometimes, you have to go to the ocean.

A crescent sun fancies your boat.

Here the trees have snails. Their old shells are very fragile.

(The snail needed an userpic. Very quiet company, but always blogging. Blog blog blog.)

This land ends at your feet. Where will you go from here?

Children paint the sky with stones painted by the sea.

If you focus your eyes just right, everything looks like a tropical island.

Grasses plead with colors...

...give us more light.

Suns think they are warm, but the dark is winning, night by night

His hair is a prism of hers.

You can see when she dances.

Fire teaches courses on lighting.

She's a phoenix in hiding.

Weeds are spices and welcome aliens.

The bees like their thistles.

Only leaves live here now.

The sun drips down stones.

You might find what you're looking for.

Things held together...

And everywhere hanging by a thread.

Balance is the sway of branches...

A pile of fractures.

The ceremony is sanctuary for a hoodie girl.

This is how the island keeps time.

I can hear my reflection. It's telling me to jump.

The signpost is jealous of those that do.

Fires are allowed below sea level.

You may have to swim...

...to see fire and salt water kiss.
18th-Aug-2009 06:01 am (UTC)
OK, even for you this is superlative work. It would make an excellent oversized book for the playa (has anyone done a library-themed camp area composed mostly of books created just for the burn?)
18th-Aug-2009 04:03 pm (UTC)
Thanks! I'm considering getting some stuff printed. :)
18th-Aug-2009 06:11 am (UTC)
18th-Aug-2009 10:39 am (UTC)
I would love to go to a water body with you someday.
18th-Aug-2009 04:03 pm (UTC)
Mmm. :) *snuggles* :)
18th-Aug-2009 11:31 am (UTC)
This is magnificent.
18th-Aug-2009 03:04 pm (UTC)
18th-Aug-2009 04:05 pm (UTC)
Thank you! *hugs* :)
18th-Aug-2009 12:27 pm (UTC)
18th-Aug-2009 12:49 pm (UTC)
Heavens. I mean. Wow.
18th-Aug-2009 04:02 pm (UTC)
*hugs* :) Thanks for comments. :)
18th-Aug-2009 01:00 pm (UTC)
Beautiful. Thank you for posting these!
I'm curious about the 3rd photo from the bottom - was the glow actually from the beach fire lighting up the horizon?

I really need to get around to processing and posting my photos from Grape (and the rest of summer).
18th-Aug-2009 03:59 pm (UTC)
Thanks! :)

That glow is probably some sunlight mixed with city light from the mainland. :)
18th-Aug-2009 03:02 pm (UTC)
Oh, this is different from what you usually do somehow. The words make it even more wonderful and whimsical.
18th-Aug-2009 04:00 pm (UTC)
Mmm... words. :) xoxo :)
18th-Aug-2009 05:39 pm (UTC)
I like the way your shirt looks on me. Also, I hadn't seen the slate image. Texture texture texture!
19th-Aug-2009 02:08 am (UTC)
These pictures are spectacular!! You captured my suncatchers very well. Thank you so much for sharing!
22nd-Aug-2009 05:00 pm (UTC)
Wow. How much post-processing? Particularly the first and second to last.

If you're not, you really should exposure bracket shots like that.
22nd-Aug-2009 08:10 pm (UTC)
For landscapes such as the former, I sometimes do separate levels for land/sky. Most of the postprocessing I do is levels adjustment, but I do a lot of that.

I was just noticing the other day that I should be exposure bracketing more things; I'll have to make a preset for turning it on quickly. The latter image is a fairly long exposure, so bracketing is unpredictable.

*hugs* :)
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23rd-Aug-2009 11:04 pm (UTC)
Eh, the jpeg with an embedded tone map trick is a hack. It doesn't allow two pixels next to each other to be on opposite ends of the full dynamic range, because the tone map is a lower resolution than the full image, which is why it's smaller than a logarithmic HDR. I think everything should just start using 16 bit floats per channel (OpenEXR) with the option of lossy encoding :)

Or a pair of 8 bit ints for color and a 16 bit float for luminance (Logluv 32). Actually that's a log, not a float. Hmm. But double the bit depth for luminance is definitely cool (and could be sufficiently approximated in RGB values by doubling the bit depth of G).
24th-Aug-2009 02:59 am (UTC)
I'm sure there will be good options eventually. Off the top of my head, I'd vote for floating point plus a tone curve.

There are quite a few video games that are rendering HDR images, some of them using interesting data formats. It's mostly used to let the camera be blinded momentarily by sudden changes in luminance, but a lot of other effects are possible too. It forces the artists to think about the larger range when creating light sources.
25th-Aug-2009 12:58 am (UTC)
I would love to post the pics of my suncatchers on facebook but definitely want to give photo credit as it is well deserved. What would you like me to put for the credit?
25th-Aug-2009 02:00 am (UTC)
Credit to this journal or underwatercolor is fine. :) Thanks. :)
3rd-Nov-2009 08:54 pm (UTC)
I love your work. And this is not rhetorical, but how did you become such a wonderful photographer? Where did you learn your technique? I am curious because I am just starting out. Any advice for someone who is new at this?
3rd-Nov-2009 09:09 pm (UTC)
Thanks. :)

Just playing with cameras, mostly. Take lots of pictures; look through the lens a lot. Try all the settings and see what they do. Get closer. :) Some things look better through a camera; some things look worse. :) More expensive cameras will have more options, but you can get pretty good before spending money. Pocket cameras are generally very good at macro.

I've taken various art courses, but practice is way more important. :)
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